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How much does a SaaS MVP cost in 2027?

A professionally built SaaS MVP takes 4–12 weeks in 2027. That is roughly $10,000–$35,000. What drives the price, what AI changed, and the running costs.

Anton Shubin10 min read

Contents

TL;DR

  • A typical SaaS MVP is 4 to 12 weeks of work: roughly 10,000 to 35,000 US dollars at a mid-range rate. Scope moves the price more than the rate does.
  • AI made typing code cheap. Deciding what to build, checking the code and running it in production cost about what they did.
  • Sign-in, payments, admin and deploy take two to four weeks from scratch. A SaaS starter cuts that to a day or two.
  • Budget for running costs too: a server, payment fees, email, and someone fixing things after launch.

How much does a SaaS MVP cost? Built by a professional in 2027, a typical first version takes 4 to 12 weeks, which is roughly $10,000 to $35,000 at a mid-range rate of $75 an hour. A tiny tool can be under $10,000; a product with phone apps, custom design and three integrations can pass $60,000. The rate matters less than you'd think. What you put in the first version matters most.

That's the short answer. The rest of this post is the long one: what the money actually pays for, what AI changed (less than the ads say), a calculator for your own idea, and the bills that arrive after launch.

I build SaaS MVPs for a living, so take my numbers as one builder's rules of thumb, not a law of physics. Where a number comes from someone else, it's linked.

Why do the quotes go from $5,000 to $250,000?

Link to section: Why do the quotes go from $5,000 to $250,000?

Because people are quoting different things with the same word.

"MVP" can mean a clickable prototype in Figma, a demo that only runs on the developer's laptop, or a live product that strangers can sign up for and pay for. In this post it means the last one: real users, real payments, real servers. Anything less is a prototype. Prototypes are fine, but they're a different price.

Then the rates differ wildly. Clutch's pricing page says most software development companies listed there charge $24 to $49 an hour, and the same page gives an average project cost of $132,480.29. To the cent. A few lines later it says projects reviewed there range from $10,000 to $49,000. If an industry can't agree with itself on one page, don't feel bad that you can't compare three quotes.

A quote is a guess about scope, multiplied by a rate. Fix the scope and most of the mystery goes away.

Both quotes are honest. They just priced different things

What does every SaaS need before its first real feature?

Link to section: What does every SaaS need before its first real feature?

Before anyone builds the thing you're excited about, there's a layer every SaaS has, and nobody gets excited about it:

Part From scratch
Sign-in, accounts, password reset 3–5 days
Subscriptions and payments 3–6 days
Admin panel 3–6 days
Deploy, CI, backups, monitoring 2–4 days
Total 11–21 days

That's two to four weeks of paid work before your idea even starts. Your users will never thank you for a working password reset. They'll just leave if it doesn't work.

This is why SaaS starters exist: a codebase where that layer is already built and tested, so the project starts at your feature. With one, the layer above is a day or two of setup instead of weeks. I keep my own, Seed, for exactly this reason, and it's free, so this is not a pitch for it. Whoever you hire, ask what they start from. "A blank folder" is an expensive answer.

Password reset: solved in 2004, rebuilt every week

Three things, in this order.

  1. The core feature. The one thing people pay for. One screen doing one job is about 5 to 10 days. A few screens with business rules is 10 to 20. A workflow with many states, approvals and edge cases is 20 to 40, and that's where most "simple" ideas end up once you describe them out loud.
  2. The extras. Each one sounds small in a meeting. Together, they're the reason projects run late.
  3. The rate. Last on purpose. A cheap developer who builds the wrong thing twice costs more than an expensive one who builds it once.

Here are my rules of thumb for the extras, for one senior developer working with AI coding tools:

Extra Working days
Teams and roles 3–6
Email notifications 1–3
File uploads 2–4
Search and filters 2–5
Realtime updates 4–8
An AI feature (an LLM call) 3–8
One integration with another tool 3–7
More than one language 2–4
Custom design beyond a clean default 5–10
Phone apps for iOS and Android 10–20

Add 3 to 6 days to every build for planning, testing and launch. Skipping them doesn't remove the work. It moves it to after launch, when your users find it for you.

Nobody could have predicted this

Here's the default case, worked through. A medium core feature, teams and email notifications, everything built from scratch: 28 to 56 working days. That's 6 to 12 weeks, or $16,800 to $33,600 at $75 an hour. Start the same product from a SaaS starter and it drops to 18 to 37 days: 4 to 8 weeks, $10,800 to $22,200.

Now try yours. Tick what your first version really needs, not what version three might.

Price your own MVP

Pick what your first version needs. The ranges are my rules of thumb, not a quote.

Your core feature
Sign-in, payments, admin and deploy
Hourly rate
Extras

6–12 weeks, $16,800–$33,600

28–56 working days. A starter would save 10–19.

One senior developer with AI tools, 8-hour days. Your picks stay in this page.

If your number came out scary, good: you found out here, for free, and not in week nine. Go back and untick something. The first version almost always has an extra that can wait for real users to ask for it.

For the record, my own prices are on my services page.

AI made typing code cheap. It did not make deciding, checking or running software cheap.

The ranges above are already smaller than they would have been a few years ago, because coding agents write most of the boilerplate. A form, an API endpoint, a test, a migration: minutes instead of hours. If someone quotes you 2021 timelines for a standard CRUD screen, ask why.

What didn't shrink:

  • Deciding what to build. An agent will build the wrong thing very fast and very confidently.
  • Checking what it built. Generated code compiles and looks fine. Whether it leaks one customer's data to another is a question someone has to ask, on purpose.
  • Running it. Backups, monitoring, security updates, the payment webhook that fails at 3 a.m. AI doesn't get paged.

This is also why "I'll just build it myself with an AI app builder" is a real option now, not a joke. Tools like Lovable start at about $25 a month and get you a working prototype in an afternoon. Where it gets expensive is the last part: payments, permissions, data that must not be lost. I wrote a whole post on what to do when an AI-built app needs a developer, because it happens a lot.

What does each way to build it cost?

Link to section: What does each way to build it cost?

There's no single right answer. Here's an honest comparison, with prices checked on 13 November 2026.

  • No-code (Bubble): from about $30 a month for a web plan, plus usage, plus your own time. Best when you want to test demand and you're happy to learn the tool. Watch out: you can't take the code with you if you outgrow it.
  • AI app builder (Lovable): about $25 a month and your evenings. Best for a prototype to show investors or first users. Watch out for the last 20%: payments, security, data.
  • Freelancer: their rate × days; the calculator above uses $35, $75 and $150 an hour. Best with a clear scope and one person you trust. Watch out: one person is one point of failure, so check who owns the code.
  • Agency: most on Clutch charge $24 to $49 an hour; onshore agencies charge a lot more. Best for a big scope with design and a project manager included. Watch out: you pay for the project manager too, and you may never meet the developer.
  • Hire an employee: a US software developer's median pay was $135,980 a year in May 2025, before taxes and benefits. Best when you're past the MVP and building for years. Watch out: hiring takes months, and one person rarely covers design, backend and servers.

Note what's missing from that list: "the cheapest option". Every one of them is the cheapest for somebody.

What does it cost to run after launch?

Link to section: What does it cost to run after launch?

The build is a one-time bill. These come every month:

  • A server. A small cloud server at Hetzner starts at €5.49 a month before VAT. With a staging copy and backups, my rule of thumb is €20 to €50 for an early product. If someone suggests a setup billed per request with no spending cap, ask what happens when a bot finds your sign-up form.
  • Payment fees. Stripe takes 2.9% + 30¢ per US card payment, plus 0.7% for subscriptions through Stripe Billing. On a $20 subscription, that's about $1 a month per customer. Not a reason to skip payments; a reason to price above $5.
  • Email. Most sending services have a free tier for the first few thousand emails a month. You'll pay once you have users, which is a nice problem.
  • AI usage, if your product calls an LLM. Set a hard monthly cap with the provider on day one, not after the first surprising bill.
  • Someone fixing things. Software breaks: libraries need updates, a browser changes something, a user does something nobody imagined. My rule of thumb is 15 to 20% of the build cost per year, or a few hours a month, for a product that's live but not growing fast.
Each bill is small. That is how they get you

How do you keep the price from growing halfway through?

Link to section: How do you keep the price from growing halfway through?

Most MVP budgets don't blow up because someone lied. They blow up because the scope grew one "small thing" at a time. A few habits stop that:

  1. Write the cut list first. Next to the feature list, write what's not in version one. It's the most useful page in the whole project.
  2. Pay for a small first milestone. One or two weeks of work you keep either way. You learn how this person works before you bet the whole budget.
  3. See working software every week. Not a status report. Something you can click.
  4. Get a price for every change before the work starts. "We'll sort it out at the end" is how $20,000 becomes $35,000.
  5. Own your accounts from day one. The domain, the server, the Stripe account and the code repository are in your name. If the developer disappears, your product doesn't.

What to send any developer for an honest quote

Link to section: What to send any developer for an honest quote

Whoever you ask, me included, send this and you'll get a quote you can actually compare:

  • Who pays, and for what? One sentence about the customer and the action they pay for.
  • The core feature, described as steps a user takes, not as a vision.
  • The extras from the table above that version one can't launch without.
  • Your cut list, so nobody quotes features you don't want.
  • The tools it must talk to on day one.
  • Your budget and your date. You're not weakening your position. You're stopping someone from quoting a spaceship when you need a bicycle.

Two developers who get this page will give you quotes within shouting distance of each other. Two who get "it's like Uber, but for dog walkers" will not.

The cheapest MVP is the one you cut in half before anyone writes a line of code.

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Anton Shubin

Senior Full-Stack Engineer & Tech Lead

I build greenfield SaaS on a modern, lightweight stack, alone or with a team of senior developers from my own pool, and I cover full-stack, DevOps and architecture.

New posts on decisions for founders, developer craft, AI and MCP, self-hosting, and my own mistakes, about once a week at most, and only when there is one. Unsubscribe with one click.

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